Monday, March 31, 2014

The Go Programming Language

Go has been around for a while. I looked at it when it first came out but didn't get too excited, partly because there weren't any good books about it, and that's how I like to investigate a language.

Recently I've been looking at it again. I've read two books - Programming in Go by Mark Summerfield and The Go Programming Language Phrasebook by David Chisnall. An Introduction to Programming in Go by Caleb Doxsey is available for free. These are decent, but so far I haven't found a Go book that I'd call great. There's a lot of material on the web which is useful, but I still prefer a good book. Also, most of the material is introductory - I haven't found much expert level material.

Here are my thoughts on Go (1.2), in no particular order. These are personal opinions and biased by thinking in terms of implementing Suneido, because that's the best basis for comparison that I have.

+ safe
Pointers, but no pointer arithmetic. Array bounds are checked. In theory, crash proof. (Like Java, unlike C/C++) But if you need it, there's the unsafe package.

+ garbage collection
Not as mature or high performance as Java, but steadily improving. And because not everything has to be on the heap (as in Java) there is less pressure on GC.

+ available on main platforms (Linux, Mac, Windows)

+ optional semicolons
Minor, but it's one less thing to type and to clutter up the code, and definitely my preference. I was always disappointed that D chose to keep semicolons.

+ capitalization for public / private
I'm biased since I use a similar approach in Suneido. The only (minor) thing I don't like about it is that you can't use capitalization to differentiate type names as is normal in C++ or Java.

+ goroutines and channels
An attractive alternative to threads and locks.

 no generics
Not so critical for application code, but this makes it really hard for library writers to provide things like alternate data structures. There's a built-in map that is generic, but if you want an ordered map, or a concurrent map or an immutable map you can't make it generic. Obviously, this is not an easy thing to add and it adds a lot of complexity to the language, but to me it's a drawback.

? built-in maps (hash tables)
Maps are obviously a good thing to have, but making them built-in to the language seems like an admission that the language itself is not sufficient to write such things (due to lack of generics and operator overloading)

+ fast compiles
This was one of the explicit goals of Go.

+ simple, standard build system
No complicated make or ant files.

+ native executables (no runtime required like Java or .NET)
I don't mind having a VM like Java or .NET, but it is an extra hassle. Even with .NET, which is part of Windows, you can run into versioning issues. And having to distribute a 90mb JRE is a pain.

+ variable types can be inferred from initialization
e.g. var x = 123 or just x := 123
This avoids having to duplicate long types e.g. m := map[long_type]another_long_type

+ multiple return values, multiple assignment
e.g. a,b = fn() or x,y = y,x
This means you don't have to create special data structures (and in Java, allocate them on the heap) just to return multiple values.

 no ? : ternary operator
In conjunction with mandatory braces, this turns thing like "return x < y ? x : y" into 5 lines of code. Supposedly ?: is hard to understand, personally I've never found it a problem. If you don't want the extra operators you can make if-then-else an expression like Scala and write "return if (x < y) x else y". However you write it, it's still a branch you have to understand.

+ standalone functions
Not just methods as in Java. (Java 8 now has lambdas, but still doesn't allow top-level functions.)

+ functions are first class values
You can pass around references to functions, put them in variables or data structures, etc.

+ closures
Function literals are automatically closures that can reference variables in their environment, even if the function outlasts the environment.

+ slices
A slice is a safe reference to a portion of an array. Unlike C/C++ pointers, a slice includes length and capacity. This is a big improvement over bare pointers. (D has similar slices.) See Arrays, slices (and strings)

 no immutable or read-only or const (other than const scalars)
I'm not surprised at this, but it's too bad. Immutability is very useful, especially with concurrency. Interestingly, Go strings are immutable (so at some level people see the benefit), but nothing else. One unfortunate result of this is that conversions between strings and arrays of bytes require copying, even though the underlying data is identical. This is another issue, like generics, that can add considerable complexity to the language and type system. And even where it is attempted, like C++ const, it often isn't ideal. The D language does have immutable and pure. But I would love to see immutable data and pure functions. (You can write your own immutable data structures, but again the lack of generics and operator overloading makes them clumsy.)

 no concurrent containers
I realize the Go way is to use channels and goroutines for concurrency, but I think there are still going to be times when a concurrent container would be useful and give better performance. And without generics, it's hard for libraries to provide this.

+ not everything on the heap (as opposed to Java)
You can embed one struct inside another without a pointer and a separate heap allocation. And you can pass or return a struct or put it in a variable by value, again meaning it doesn't have to be on the heap.

? no classes or inheritance
This is one of the more unconventional aspects of Go. Not having written much Go code it's hard to judge this. My feeling is that Go provides good alternatives. The only drawback may be porting existing code that uses classes and inheritance.

+ no separate primitives and boxed versions
This is a pain point in Java and a definite performance issue when implementing something like Suneido.

+ type declarations
Similar to a C/C++ typedef except that a Go type declaration introduces a new type. This is useful to create short name for a complex type, or to prevent mixing incompatible units e.g. celsius and fahrenheit.

+ can define methods on scalars (e.g. int or string), not just on classes
For example, you could declare Celsius as int, and then define a ToFahrenheit method on it. (This is a bit like the Common Lisp Object System)

+ "duck" typed interfaces
Types satisfy interfaces implicitly (by having the required methods), they do not have to explicitly declare what interfaces they satisfy. Very nice.

? no function overloading
Minor. It means more name variations, but keeps the language simpler.

? no operator overloading
Mostly not an issue. Makes it more awkward to use library provided data types.

+ flexible switch statement
Not limited to integer constants like C.

? no assert
This is explained in the FAQ but I'm not sure I agree. But it's minor because it's easy enough to write your own.

? error return values instead of exceptions, no try-catch-finally
This is different than what I'm used to but I haven't written enough Go code to really evaluate it. Go's panic and recover are sufficient to implement Suneido's exceptions. See the FAQ, Error handling and Go, and Defer, Panic, and Recover

+ can integrate with C

+ strings are arrays of bytes (generally but not necessarily UTF8), not wide characters
The D language also takes this approach. It makes sense to me, and also fits with how Suneido works. One of the advantages is that it reduces conversions when reading UTF8 files. It also reduces the size in memory when dealing with mostly ASCII. See Strings, bytes, runes and characters in Go

+ decent standard libraries and an increasing number of third party ones

+ standard testing framework
Basic but reasonable.

+ good standard tools
Nice to have standard tools for building, formatting, embedded documentation, profiling, race detection, etc.

 limited IDE and refactoring support
Although there are Eclipse and IntelliJ plugins available, they are fairly basic and don't include much refactoring support. I've been using the Sublime Text plugin. It sounds like the primary Go developers aren't IDE users so this area has lagged a bit. There is some limited refactoring ability in the go fmt tool. This area will likely improve over time.

+ standard formatting
Minor, but it's nice to sidestep any formatting debates. I like that they chose tabs for indenting, since that's always been my preference. But I'm sure it bugs people who prefer spaces.


2 comments:

notzippy said...

Actually there is a way to do inheritance. Although it is not obvious. If you place a structure inside another the parent structure inherits from the child. This allows you to do a level of abstraction. Also there is no interface implementaion but to ensure a structure supports an interface you can cast an instance of itself to do a compile time check

Andrew McKinlay said...

Yes, I really like the way you can embed structures, and it does handle many of the same things as inheritance.